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Text File  |  2002-07-28  |  1.4 KB  |  87 lines

  1. Sound = "water ambience"
  2. {
  3.     FileName = "../data/sounds/Water_Ambience.wav";
  4.     Looping = true;
  5. }
  6.  
  7. Sound = "water breathing"
  8. {
  9.     FileName = "../data/sounds/Water_Breathing.wav";
  10.     Looping = true;
  11. }
  12.  
  13. Sound3D = "water breath 01"
  14. {  
  15.     FileName = "../data/sounds/Water_Breath_01.wav";  
  16. }
  17.  
  18. Sound3D = "water breath 02"
  19. {  
  20.     FileName = "../data/sounds/Water_Breath_02.wav";  
  21. }
  22.  
  23. Sound3D = "water turbulence 01"
  24. {  
  25.     FileName = "../data/sounds/Water_Turbulence_01.wav";  
  26. }
  27.  
  28. Sound3D = "water turbulence 02"
  29. {  
  30.     FileName = "../data/sounds/Water_Turbulence_02.wav";  
  31. }
  32.  
  33. Sound3D = "water turbulence 03"
  34. {  
  35.     FileName = "../data/sounds/Water_Turbulence_03.wav";  
  36. }
  37.  
  38.  
  39. SoundScape = "Underwater"
  40. {
  41.     Background
  42.     {
  43.         Sound = "water ambience";
  44.     }
  45.     Background
  46.     {
  47.         Sound = "water breathing";
  48.         MinVolume = 0.3;
  49.         MaxVolume = 0.5;
  50.         MinVolumeTime = 5.0;
  51.         MaxVolumeTime = 15.0;
  52.     }
  53.     Periodic = Default
  54.     {
  55.         Sound3D = "water breath 01";
  56.         MinDelay = 5.0;
  57.         MaxDelay = 10.0;
  58.         XRange = 0.0;
  59.         YRange = 0.0;
  60.         ZRange = 0.0;
  61.         MinPitch = 1.25;
  62.         MaxPitch = 0.75;
  63.     }
  64.     Periodic
  65.     {
  66.         Sound3D = "water breath 02";
  67.     }
  68.     Periodic = Default
  69.     {
  70.         Sound3D = "water turbulence 01";
  71.         MinDelay = 5.0;
  72.         MaxDelay = 60.0;
  73.         XRange = 0.0;
  74.         YRange = 0.0;
  75.         ZRange = 0.0;
  76.         MinPitch = 0.75;
  77.         MaxPitch = 1.5;
  78.     }
  79.     Periodic
  80.     {
  81.         Sound3D = "water turbulence 02";
  82.     }
  83.     Periodic
  84.     {
  85.         Sound3D = "water turbulence 03";
  86.     }
  87. }